You can do that by blocking all possibly entrances for light to come through. For instance, make windows with blockades.
Go to lighting, then enable GlobalShadows.
Heres a quick before and after example or GlobalShadows Disabled - GlobalShadows Enabled
Hello, I think I know how to solve your problem, I’ve just found a solution in studio:
-
Select all the walls (and flooring if you want)
https://gyazo.com/5897fc2353dd44c2a5190d72072112bb -
Union them (The top icon to the far right of my screenshot)
https://gyazo.com/1d4aa399b076145a85b5e8ddb9a49cb1
Before: https://gyazo.com/32945d374c0e7ba09eed2db5b0235b91
After: https://gyazo.com/266a6c5a9f87da2825bdb1a93e7da3f5
Have you tried setting the global shadows off?
Just go to lightning an then uncheck “Global shadows”
Hello.
There is a way to prevent this.
- Go to Explorer.
- Select Light
- Open Properties (Have this open before number 2).
- Mess with those settings
Although I would change the Indoor Ambient to [0, 0, 0] which will make it darker inside.
But have you tried messing with Lightning settings??
i might do that, since i am making a low poly game.
That worked. Thanks. anyways, i am probably going to just 3d model a cool building then have the actual interior be seperate under the map. So pretty much adopt me / meepcity style buildings.
Its not smart to do this considering he needs help, this may mess up his game
Hope you realize. There is an undo button and he can legit take a picture of the original settings and change them back easily if he wanted to. Just saying.