CFrame.new(part.Position)
or
CFrame.new(Vector3.new(0,0,0))
like this
also that cframe value should be the cframe of the cannon NOT where the player ends up
CFrame.new(part.Position)
or
CFrame.new(Vector3.new(0,0,0))
like this
also that cframe value should be the cframe of the cannon NOT where the player ends up
first add a debounce and also this script wont work if the cannon was just a part it should be a real cannon where the hole is the same size as the character
Thanks, for your help, but @testattempt and your script worked, but I couldn’t stand after I was launched for your script. Thanks.
you just have to have a local script in the player that checks if the player falls on floor and make him to stand
Oh, ok, I will try to do that now.
I made a script like this, I don’t think it will work. Also, I put the localscript in StarterPlayer > StarterPlayerScripts. Thanks.
local player = game.Players
player.humanoid.sit = false then
player.humanoid.sit = true
end
I haven’t seen a script this messed up since '89. How did you manage to spell function and misdirect players?
OP is probably looking for this:
local part = script.Parent
local players = game:GetService("Players")
part.Touched:Connect(function(hit()
local plr = players:GetPlayerFromCharacter(hit.Parent)
if plr then
local bodyforce = Instance.new("BodyForce", plr.Character.HumanoidRootPart)
bodyforce.Force = Vector3.new(2500,4500,-2500)
plr.Character.HumanoidRootPart.Velocity = Vector3.new(200)
end
end)
Note: I only fixed errors in their script to do replied users intent, I do not have the time to actually review it to make sure it will actually do what OP wanted.
hey .Velocity
is deprecated …
Is there any way to check if player is sitting or not? Thanks.
Deprecated, won’t directly error so not my problem.
you could do
if plr.Humanoid.Sit then
-- ...
end
I found the solution, @Creeperman16487 had a similar character motion that I wanted, and I added @testattempt’s hit.Parent.Humanoid.Sit = true to @Creeperman16487’s script. Thank you for your help.
Also, @barfpillow99, @Zalstice, and @Kaid3n22, Thank you too.
would be kinda cool if you shared the whole edited code so that it helps future people ??
Here is the script for other people that need help with something similar:
local part = script.Parent
local players = game.Players
part.Touched:Connect(function(hit)
local plr = players:GetPlayerFromCharacter(hit.Parent)
if plr then
hit.Parent.Humanoid.Sit = true
plr.Character.Humanoid.PlatformStand = true
local bodyforce = Instance.new("BodyForce", plr.Character.HumanoidRootPart)
bodyforce.Force = Vector3.new(2500,4500,-2500)
plr.Character.HumanoidRootPart.Velocity = Vector3.new(200)
end
end)
Credit to @testattempt, and @Creeperman16487, Thank you.