Ohhh ok well u guys have a good night i really like u guys can yall add my discord its
daniiel.perrez#3260
I have to go to sleep i have districts tomorrow
Ohhh ok well u guys have a good night i really like u guys can yall add my discord its
daniiel.perrez#3260
I have to go to sleep i have districts tomorrow
Night, also don’t forget to mark a comment as the answer.
Before I go, what would be an example as a value inside of the datastore, for your script?
Edit: nvm I was just being dumb and mispelling it lol
Thanks for sharing my plugin
NP, good things should be shared.
Hey shadow i forgot to ask a long time ago and now is when i need it how can i add more codes?
Trayeus how can i add more codes?
Give me a few mins and ill tell u.
Adding onto his code system script thingy (should work)
local codesDataStore = game:GetService("DataStoreService"):GetDataStore("Codes")
function saveRedeemed(playerKey, code)
local redeemed = false
local firstTime = false
local success, err = pcall(function()
codesDataStore:UpdateAsync(playerKey .. "_" .. code, function(oldValue)
local newValue = oldValue or false
if newValue == false then
newValue = true -- new save value
redeemed = true
firstTime = true
end
return newValue
end)
end)
if not success then -- fail safe
redeemed = true
end
return redeemed, firstTime
end
game.Players.PlayerAdded:Connect(function(player)
local playerKey = "Player_" .. player.UserId
local stats = Instance.new("Folder", workspace)
stats.Name = player.Name .. "_stats"
local code = Instance.new("BoolValue", stats)
code.Name = "code"
local codeb = Instance.new("BoolValue", stats) --add more of this and the line below changing the codeb parts to different things
codeb.Name = "codeb"
player.Chatted:Connect(function(msg)
if msg == string.lower("!code sin") then
local redeemed, firstTime = saveRedeemed(playerKey, "sin")
code.Value = redeemed
if firstTime ~= nil and firstTime == true then
-- give them the reward (will save 1 time only)
player.leaderstats.Bucks.Value = player.leaderstats.Bucks.Value + 100
end
elseif msg == string.lower("!code sin2") and codeb.Value == false then --change the text inside of string lower, and copy from that line to the --//end comment
local redeemed, firstTime = saveRedeemed(playerKey, "sin2") --change sin2 to the code
codeb.Value = redeemed --change codeb to the code in the instance.new part
if firstTime ~= nil and firstTime == true then
-- give them the reward (will save 1 time only)
player.leaderstats.Bucks.Value = player.leaderstats.Bucks.Value + 10000
end --//end
end
end)
end)
can u show me an example. ill like that
Just did what I added with the comments.
local codesDataStore = game:GetService("DataStoreService"):GetDataStore("Codes")
function saveRedeemed(playerKey, code)
local redeemed = false
local firstTime = false
local success, err = pcall(function()
codesDataStore:UpdateAsync(playerKey .. "_" .. code, function(oldValue)
local newValue = oldValue or false
if newValue == false then
newValue = true -- new save value
redeemed = true
firstTime = true
end
return newValue
end)
end)
if not success then -- fail safe
redeemed = true
end
return redeemed, firstTime
end
game.Players.PlayerAdded:Connect(function(player)
local playerKey = "Player_" .. player.UserId
local stats = Instance.new("Folder", workspace)
stats.Name = player.Name .. "_stats"
local code = Instance.new("BoolValue", stats)
code.Name = "code"
local code = Instance.new("BoolValue", stats)
code.Name = "code"
local codeb = Instance.new("BoolValue", stats) --add more of this and the line below changing the codeb parts to different things
codeb.Name = "codeb"
local codec = Instance.new("BoolValue", stats)
codec.Name = "codec"
player.Chatted:Connect(function(msg)
if msg == string.lower("!code sin") then
local redeemed, firstTime = saveRedeemed(playerKey, "sin")
code.Value = redeemed
if firstTime ~= nil and firstTime == true then
-- give them the reward (will save 1 time only)
player.leaderstats.Bucks.Value = player.leaderstats.Bucks.Value + 100
end
elseif msg == string.lower("!code sin2") and codeb.Value == false then --change the text inside of string lower, and copy from that line to the --//end comment
local redeemed, firstTime = saveRedeemed(playerKey, "sin2") --change sin2 to the code
codeb.Value = redeemed --change codeb to the code in the instance.new part
if firstTime ~= nil and firstTime == true then
-- give them the reward (will save 1 time only)
player.leaderstats.Bucks.Value = player.leaderstats.Bucks.Value + 10000
end --//end
elseif msg == string.lower("!code sin3") and codec.Value == false then --change the text inside of string lower, and copy from that line to the --//end comment
local redeemed, firstTime = saveRedeemed(playerKey, "sin3") --change sin2 to the code
codeb.Value = redeemed --change codec to the code in the instance.new part
if firstTime ~= nil and firstTime == true then
-- give them the reward (will save 1 time only)
player.leaderstats.Bucks.Value = player.leaderstats.Bucks.Value + 1000000
end --//end
end
end)
end)