How can I make a humanoid keep taking continuous damage until they are dead?

touched is not good i can confirm.

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Look it’s not gonna work if you touch the part a ton, use debounce and magnitude. PLEASE

Well, if you would test it you would know it works… Main problem of others used Touched forgot this part:
if plr.Name == "HumanoidRootPart" then
This checks only for root part and ignores legs/head/arms.

well what he is using is a flamethrower, so its not gonna cut unless you put a debounce.

you cant say that word. thats bannable

it’d go like this

coroutine.wrap(function()
while wait(delaytime) do
if health > 0 then
humanoid:TakeDamage(amount)
else
break
end
end
end)

–

I have found a way using magnitude and repeat.

Could you share the script? imagine so(me)one coming looking for an answer and all they find is the script wasn’t shared…

Yes, necrobump, but you should’ve shared it before.

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