I do not really know how to explain it so here is an image
Basically, it just takes a vector3 position and makes a curved line to shoot the missiles, like an MLRS strike just like
here
Anyone know the funny math and how i could make a part follow the trajectory?
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RocketPropulsion was intended for this but it’s now deprecated. There isn’t a drop in replacement for it.
EgoMoose wrote a great forum post on modeling a projectile to derive a cubic bezier curve for display via Beams, but that’s a lot of math and could be hard to convert for your use case.
I use kinematic equations for my projectile motion. You can see how I use them in my EasyBullet library here.
Here’s a link to my little kinematics library I’m using above.
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i went to the rocketpropulsion documentation and at the top it says use lineforce instead. is lineforce just a replacement for rocketpropulsion?
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No, there are no drop in replacements for RocketPropulsion. You would need to use a TorqueConstraint and a VectorForce to model the RocketPropulsion. LineForce isn’t even applicable here.
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