OHH, i missed one thing.
Lemme show you the finished one.
OHH, i missed one thing.
Lemme show you the finished one.
Finished:
local PCInput = Enum.KeyCode.C
local ConsoleInput = Enum.KeyCode.ButtonB
local IsCrouching = false
local plr = game:GetService("Players").LocalPlayer
local Character = plr.Character or plr.CharacterAdded:Wait()
local AnimationID = "rbxassetid://" -- paste your id for animation here
local Animation = Instance.new("Animation")
Animation.Parent = Character
Animation.AnimationId = AnimationID
Animation.Name = "CrouchAnimation"
local LoadedAnimation = Character:WaitForChild("Humanoid"):LoadAnimation(Animation)
local UIS = game:GetService("UserInputService") -- User input service for detecting input
UIS.InputBegan:Connect(function(input, gpe)
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == PCInput then
IsCrouching = not IsCrouching
if IsCrouching then
LoadedAnimation:Play()
elseif IsCrouching == false then
LoadedAnimation:Stop()
end
end
elseif input.UserInputType == Enum.UserInputType.Gamepad1 then
if input.KeyCode == ConsoleInput then
IsCrouching = not IsCrouching
if IsCrouching then
LoadedAnimation:Play()
elseif IsCrouching == false then
LoadedAnimation:Stop()
end
end
end
end)
EDIT: Added the characteradded wait
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