How can I make a Players GUI change depending on the Zone they just entered

I just did that, and it printed the statement.

It’s located in StarterPlayerScripts if that has to do with anything, and it’s a localscript.

you also have a yield here, so I would print right after that too since “:WaitForChild” can yield indefiniently.

One more possibility,

Your region parts are in replicated storage. If I remember correctly, the module cant do any sort of collision detection if the parts aren’t in workspace. Try relocating them.

Ah yes, it worked! Thank you so much, I really do appreciate it!


(I did the – for the others to disappear, so dw about that)

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(nevermind, I have found the problem)