Then what would you advise me to do ?
With what you said, I’m a bit lost on how I can achieve this (as the player is indeed with the model)
Best bet is to do what the OP did and move the map, not the Player or Model.
The other thing you could probably do is make the player & model spin in a large curved circle so it’s always the same distance from the world center.
What are you planning that requires this fix?
Actually, I’m making a cinematic where the player is sitting on a vehicle seat (this part is working fine)
and then driving infinitely on a randomized road (I’m working on it) while the player haven’t press the start button.
The road itself is a straight line and to prevent the car from crashing I dont want to drive it like a player would normally do so I would prefer to make it move like you could tween the position of a part.
I might directly need to create a new topic no ? as this is getting less and less related to the first topic
This is exactly what the original post is about, and it has been solved.
“I want my car to stay still, but the road to move, then clone it when it reaches the end. Giving it an illusion that the car is moving. This is what I’m using to move the road.”
You wouldn’t need a VehicleSeat either. Just a Seat would put the player in the car.
If you want to randomize it more then you would just need to have a set of road ‘sections’ that you could pass by the car, each with different items in it. Then you could have the script that choses a random section and places it ahead of the car.
Alright, I’ll try to find a way on how to make a model move properly. I though moving an entire road section would make the game lag but if you say so I might give it a shoot.
Also, thank for this but I already know how I’ll make this part work. Even though thanks for your help !
Merry Christmas to you
Don’t move the car, move the sections of the scenery using the scripts that people have previously posted above!