PlayerDataModule = {}
local DataManager = require(game.ServerScriptService.DataManagers.DataManager)
function PlayerDataMoudle.AddSkin(Player,SkinID)
local PlayerData = DataManager:GetProfile(Player)--// Or how ever you will do it
local Skins = PlayerData.Inventory.Skins
table.insert(Skins,SkinID)
end
return PlayerDataModule
This is just an example of how it would look or what you would need to understand In my example I used ProfileService