Imagine Synapse X users looking at this thread lol
LOL imagine they found that out XD
Synapse X is a script executor, not a script that makes you fly.
??? lol were saying like synapse x users will ry to run that script and fail lol
I don’t see the point of this when DarkDex exists and since its a local script it can be removed on the client using
game.Players.LocalPlayer.PlayerScripts.Script:remove()
You should use the UserInputService
with .InputBegan
, and then kick the LocalPlayer
with game.Players.LocalPlayer:Kick(reasonString)
Then you shouldn’t even created this topic at the first place. Please start some basics first before you even ask.
local uis = game:GetService("UserInputService")
local isInChat = false
uis.TextBoxFocused:Connect(function()
isInChat = true
end)
uis.TextBoxFocusEnded:Connect(function()
isInChat = false
end)
game:GetService("UserInputService").InputBegan:Connect(function(inputObject)
if inputObject.KeyCode == Enum.KeyCode.Z and isInChat == false then
game.Players.LocalPlayer:Kick("Reason goes here!")
end
end)
This also prevents them from getting kicked if they press the key while in a TextBox/Chat.
There is actually a much easier way to kick players when they press a button. Check ValentinRBX’s message.
I think that this may be a bad idea just incase like someone accidentally presses the button
Nice script, however you forgot to put )
after function(inputObject
.
I’m not sure but does the second parameter of InputBegan / Ended count when using textbox?
I don’t really know, as I’ve never needed to do that.
Typed that on phone
Kick Brick
script.Parent.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
player:Kick (–Reason)
end)