Hello,
Im not sure if this is possible without putting barriers but…
How can I make an NPC ignore the grass and only walk on the path its given!?
Here is the script!
local function WalkTo(Position)
local body = script.Parent:FindFirstChild("HumanoidRootPart") or script.Parent:FindFirstChild("UpperTorso")
local path = PathfindingService:CreatePath({
AgentRadius = 2,
AgentHeight = 5,
AgentCanJump = true,
AgentJumpHeight = 10,
AgentMaxSlope = 45,
AgentMaxStepHeight = 0.5,
AgentAvoidanceEnabled = true,
AvoidanceRadius = 15,
AvoidanceWeight = 10
})
local startPosition = body.Position
local endPosition = Position.Position
path:ComputeAsync(startPosition, endPosition)
local waypoints = path:GetWaypoints()
for _, waypoint in ipairs(waypoints) do
script.Parent.Humanoid:MoveTo(waypoint.Position)
script.Parent.Humanoid.MoveToFinished:Wait()
end
end
If anyone knows how to do this please let me know! I’ve been stuck on this for hours!