How Can I Make An Efficient Handcuff System?

Hey there. It’s been almost 3 years since I’ve made that post. I do appreciate the feedback, but the system I went for was a CFrame system. It didn’t matter if the player teleported or not, since they are constantly being positioned I’m front of the player.

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The thing is, if you are not satisfied with your new CFrame system. You can switch to AlignPosition + AlignOrientation, which I believe that it is much better and the victim does not clip through the walls.