Title says what I’m trying to achieve… My game has a Execute and Carry system for players when they die, so when the players health reaches 0, they don’t die, but rather get downed. So I want to make it if the player willingly chooses to reset, instead of setting their health to 0, it runs :LoadCharacter()
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It sounds like you want instant reset times. You can enable this behaviour by setting Players.RespawnTime to 0 pre-runtime
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Well… Not quite. My game doesn’t KILL the player at 0 health, and instead simply ragdoll and downs them. Thanks for the help anyway.
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