How Can I Make Kill Only Once?

There are some ways.

local playersTable = {}

local function addPlayerToTable(player)

playersTable(player) = true --adds player
playersTable(player) = nil --removes player 

table.insert(playersTable, player) --adds player
table.remove(playersTable, table.find(playersTable, player)) --I think this removes all instances of the player

end


Something like this.