So I have a blast system for my game, where players fire at each other using spheres. I used body velocity for this system. The problem is, at first, the bullet lags because it is just placed, then it starts moving. This makes the gun harder to use and not enjoyable. Is there any way I can fix this?
FireBallClone.CFrame = Char.HumanoidRootPart.CFrame FireBallClone.Anchored = false FireBallClone.Parent = workspace FireBallClone:SetNetworkOwner(nil) local BodyVelocity = Instance.new("BodyVelocity") BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) BodyVelocity.Velocity = Mouse.lookVector * 30 BodyVelocity.Parent = FireBallClone Debris:AddItem(FireBallClone, 10)