How can I make my material-dependent footstep sounds not stack?

In a localscript, you have to destroy the default running.

HumanoidRootPart:WaitForChild('Running'):Destroy()
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What default running? The only sounds I’m looking to remove are the custom ones I make and this is a custom character so it wouldn’t have any others. Unless I’m misunderstanding

No, remove the default running sound first, else it will just play when you touch anything :skull:

Edit: Thats what going on, thats why there are two sounds playing.

Ah I see what you mean. I was just trying to fix the overlap of my custom sounds, but gotta do that as well

Also @Hotpes’s solution fixed the deletion :smiling_face_with_tear: of course it was a typo
I’ll mark that as the solution if I don’t run into anything else

All fixed! Thanks for the help :hearts:

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