So we made our own water system but we dont know how to make it swimmable. Can anyone help? (its a skinned mesh btw)
Place real water (the Terrain water) over your own water, also go to Workspace.Terrain, and set WaterTransparency to 1
Thats a good idea ill try it. Tysm for ur help.
But the water wont get invisible?
Try this post:
Imma try that when im home ty for helping!
The water detection won’t work correctly because skinned meshes don’t have accurate collisions. You would have to make your own system to detect when points are inside the mesh. The swimming mechanics should work correctly after doing this.
Is it still visible even with transparency set to 1?
Ye its still visible just like before i set it to 1.
You won’t be able to achieve fully invisible water but also try setting WaterReflectance,WaveSize and WaveSpeed to 0
That can maybe help ye. I’ll try it