when I start the game it’s the metal color but after it reverts back to the original color it’s lighter
local Model = script.Parent
for i,v in pairs(Model:GetChildren()) do
if v:IsA("BasePart") and v["Name"] == "Step" then
v.Touched:Connect(function()
local OldColor = BrickColor.Gray() -- Save the color before random
v.BrickColor = BrickColor.random()
wait(5) -- Wait 5 seconds
v.BrickColor = OldColor
end)
end
end
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I literally cannot thank you enough for your help
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What if we want to use wait blocks but still have the script run for all parts at the same time?
Any time you create an event, it spawns a new thread so it won’t matter in that scenario
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When I tried the script, it waited 0.1 seconds for each part when it shouldn’t have