I don’t think you’re gonna find an easy solution for this. There totally could be some built in Roblox method that I’m unaware of, but I think you’re best bet is truly to mess with the assembly linear velocity or some sort of other roblox physics method. or even custom physics. Nonetheless, I really don’t see you being able to find an easy solution to this. Also, if you are planning on making a game like that defend the train from thomas game, I think they just have the train standing still and the ground moving below them
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Dang, I’ll just forget about the idea then. Appreciate all the help, though.
Also, the game’s a train roleplay game, not an infinite-ride type game.
This should help achieve your goal:
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