How can I make terrain not cast a shadow?

Pretty simple question, I want to make an underground tunnel with terrain but it’s too dark to see anything. There isn’t any cast shadow property of terrain, so I can’t fix it that way. I also don’t really want to spam a bunch of lights all over the tunnel, because it’s a big tunnel and will take a while. If anyone knows how I can fix this, please let me know.

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Funny enough, there actually is, as Terrain extends BasePart, which has the CastShadow property. For curiosity’s sake I tried setting Terrain.CastShadow to false, but predictably, it did nothing. I’m unaware of any supported behavior that will allow you to disable shadows for terrain. Perhaps you’ll want to make a feature request for this.

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Ok, looks like I’ll have to spread out a bunch of lights so people can see. :expressionless:

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SurfaceLights might make this a little bit easier, if you weren’t already aware of them.

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Compromise with your light settings, I’m sure there are plenty of ways to get the effect your looking for. Such as ambient, brightness, colorshift. You can even turn off all shadows.

These lightning changes may also only be applied to players in the tunnel executing the change client-side with filteringEnabled set to true. Send a signal from the server on a touched part at the start of the tunnel that changes the lighting for specific clients.

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Thanks, I had no idea you could do that with lighting.

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