local Time = 0
local function atTime(x)
wait(x - Time)
Time += x
end
atTime(3)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0
v.Head.Beam.light.Transparency = NumberSequence.new(0)
v.Head.Beam.SpotLight.Enabled = true
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.25
v.Head.Beam.light.Transparency = NumberSequence.new(0.25)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.5
v.Head.Beam.light.Transparency = NumberSequence.new(0.5)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.75
v.Head.Beam.light.Transparency = NumberSequence.new(0.75)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 1
v.Head.Beam.light.Transparency = NumberSequence.new(1)
v.Head.Beam.SpotLight.Enabled = false
end
atTime(4)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0
v.Head.Beam.light.Transparency = NumberSequence.new(0)
v.Head.Beam.SpotLight.Enabled = true
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.25
v.Head.Beam.light.Transparency = NumberSequence.new(0.25)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.5
v.Head.Beam.light.Transparency = NumberSequence.new(0.5)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.75
v.Head.Beam.light.Transparency = NumberSequence.new(0.75)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 1
v.Head.Beam.light.Transparency = NumberSequence.new(1)
v.Head.Beam.SpotLight.Enabled = false
end
atTime(6)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0
v.Head.Beam.light.Transparency = NumberSequence.new(0)
v.Head.Beam.SpotLight.Enabled = true
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.25
v.Head.Beam.light.Transparency = NumberSequence.new(0.25)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.5
v.Head.Beam.light.Transparency = NumberSequence.new(0.5)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.75
v.Head.Beam.light.Transparency = NumberSequence.new(0.75)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 1
v.Head.Beam.light.Transparency = NumberSequence.new(1)
v.Head.Beam.SpotLight.Enabled = false
end
atTime(8)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0
v.Head.Beam.light.Transparency = NumberSequence.new(0)
v.Head.Beam.SpotLight.Enabled = true
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.25
v.Head.Beam.light.Transparency = NumberSequence.new(0.25)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.5
v.Head.Beam.light.Transparency = NumberSequence.new(0.5)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.75
v.Head.Beam.light.Transparency = NumberSequence.new(0.75)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 1
v.Head.Beam.light.Transparency = NumberSequence.new(1)
v.Head.Beam.SpotLight.Enabled = false
end
atTime(9.4)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0
v.Head.Beam.light.Transparency = NumberSequence.new(0)
v.Head.Beam.SpotLight.Enabled = true
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.25
v.Head.Beam.light.Transparency = NumberSequence.new(0.25)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.5
v.Head.Beam.light.Transparency = NumberSequence.new(0.5)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.75
v.Head.Beam.light.Transparency = NumberSequence.new(0.75)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 1
v.Head.Beam.light.Transparency = NumberSequence.new(1)
v.Head.Beam.SpotLight.Enabled = false
end
atTime(9.7)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0
v.Head.Beam.light.Transparency = NumberSequence.new(0)
v.Head.Beam.SpotLight.Enabled = true
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.25
v.Head.Beam.light.Transparency = NumberSequence.new(0.25)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.5
v.Head.Beam.light.Transparency = NumberSequence.new(0.5)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.75
v.Head.Beam.light.Transparency = NumberSequence.new(0.75)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 1
v.Head.Beam.light.Transparency = NumberSequence.new(1)
v.Head.Beam.SpotLight.Enabled = false
end
atTime(11.4)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0
v.Head.Beam.light.Transparency = NumberSequence.new(0)
v.Head.Beam.SpotLight.Enabled = true
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.25
v.Head.Beam.light.Transparency = NumberSequence.new(0.25)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.5
v.Head.Beam.light.Transparency = NumberSequence.new(0.5)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.75
v.Head.Beam.light.Transparency = NumberSequence.new(0.75)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 1
v.Head.Beam.light.Transparency = NumberSequence.new(1)
v.Head.Beam.SpotLight.Enabled = false
end
atTime(13.3)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0
v.Head.Beam.light.Transparency = NumberSequence.new(0)
v.Head.Beam.SpotLight.Enabled = true
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.25
v.Head.Beam.light.Transparency = NumberSequence.new(0.25)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.5
v.Head.Beam.light.Transparency = NumberSequence.new(0.5)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.75
v.Head.Beam.light.Transparency = NumberSequence.new(0.75)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 1
v.Head.Beam.light.Transparency = NumberSequence.new(1)
v.Head.Beam.SpotLight.Enabled = false
end
atTime(15)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0
v.Head.Beam.light.Transparency = NumberSequence.new(0)
v.Head.Beam.SpotLight.Enabled = true
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.25
v.Head.Beam.light.Transparency = NumberSequence.new(0.25)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.5
v.Head.Beam.light.Transparency = NumberSequence.new(0.5)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 0.75
v.Head.Beam.light.Transparency = NumberSequence.new(0.75)
end
wait(0.001)
for i,v in pairs (game.Workspace.LLights:GetChildren())
do
v.Head.Lens.Transparency = 1
v.Head.Beam.light.Transparency = NumberSequence.new(1)
v.Head.Beam.SpotLight.Enabled = false
end
1. You canât do wait()
with a number less than 1/30.
2. If you actually meant to do something that listens for audio intensity you couldâve used Sound.PlaybackLoudness
, it will return a number between 1 and 1000 to tell you how loud is your music at the moment so you can actually make some cool effects with it.
1 Like
i already have a script with play back loudness for an automatic show but i need one that uses the songs position for i am making time code
Yeah The script I sent you works perfectly when I try it so I donât know whatâs the issue you are having
1 Like