That’s why you set the PrismaticConstraint to Servo. You can set the TargetPosition to one end, then switch it to the other end.
I found out the solution! This is right, but in reality, I just needed to rotate the attachments to get it to go diagonally. Thank you!!
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This is a nice way to do it, but how can you implement it for parts that move in different directions and rotate?
use items like VectorForces, AlignPosition, and Torques