How can I move a player on a tweened object?

That’s why you set the PrismaticConstraint to Servo. You can set the TargetPosition to one end, then switch it to the other end.

I found out the solution! This is right, but in reality, I just needed to rotate the attachments to get it to go diagonally. Thank you!!

1 Like

This is a nice way to do it, but how can you implement it for parts that move in different directions and rotate?

use items like VectorForces, AlignPosition, and Torques