attempt to index nil with play()
Ok maybe change play()
to Play()
instead
Also your variables should be defined at the start of the script
attempt to index nil with play()
Ok maybe change play()
to Play()
instead
Also your variables should be defined at the start of the script
Wait I’m dumb AHHAHAAH
The Animator
object is supposed to be in the Character’s Humanoid
Change line 9 to
local Animator = Humanoid:WaitForChild("Animator")
OOOOP we gettin somewhere, I just gotta figure out how to override the tool holding animation
Is there a way to make an animation be a priority over other animations?
Yep! You can set the Animation’s Priority to I believe to Action
when you start to reference the Animation
variable
Animation.AnimationPriority = Enum.AnimationPriority.Action
So I just slap that next to the variables? Let’s try it.
Actually, it’s easier than that — you can simply just go to the animation in the Animation Editor and set the Animation Priority in the animation settings.
Thank you very much that helped me out
You were super duper helpful. I wanted to thank you for taking the time out of your day to help out a small dev. God bless you.
I keep forgetting that exists whoops I’m so used to scripting that I forget about that
@CrazyGrapefruit32 Anytime! I mean that’s what the #help-and-feedback category is for after all!
Havent felt this hyped in weeks I actually did something right with studio
(with help of course)