The root joint is found in the LowerTorso
Gotcha, and how exactly would i implement it? since i know the “position” will be altered also?
local HRT = plr.Character.HumanoidRootPart
local Direction = HRT.Position + Vector3.new(Direction,0,0)
local Orientation = CFrame.new(HRT.Position, Direction) - HRT.Position
LowerTorso:WaitForChild("Root").C0 = Orientation
This is what I got
local x, y, z = HRP.CFrame:ToEulerAnglesYXZ()
Rootjoint.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90) - y, 0)
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That worked! Thank you so much for the help
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