Hi,
I am working on an anti-exploit for my game and I would like to know how a remotespy works so I can make actions against it. How can I achieve this?
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Quick question: can remotespies see info from remotefunctions?
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Remote Spies can see anything being sent through a remote function/event I believe
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I mean it isn’t really possible to stop players from being able to detect remote events…
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Aaah but I can make it incredibly hard.
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You don’t really have to. Just do important checks on the server, like for awarding points, buying/selling items, dealing damage to players, etc. You can use a honeypot if you want to try to trap some exploiters, but it won’t work on all of them.