What is the best way to make a model smoothly rotate a set amount of degrees from a script?
I almost always use the native roblox rotate tool, but it must be annoying in certain pressure cases, so I use the rotate property of the model / part and change it manually
Oops! I didn’t see what you were saying in the script.
Best for giving a touch of smoothness in linear / curved movements and rotations
I mean rotating it from a script
Tweening is possibly the best way and the resource above will give you insight on how to do it.
while true do for i=360, 0, -1 do PathToModel:PivotTo(CFrame.Angles(0, i, 0)) end end
Something like this should work!