But remember that the main thing is to solve the problem that some players have their level reset, I’m going to try it and let you know
Yes, but, I think that the thing making it go x2.
the script is not missing the
local obbyStages = workspace:WaitForChild(“ObbyStages”) ?
Put that back, must have not copyed it
este es el mismo guion que tengo desde el principio
this is the same script that i have from the beginning
I know that, But what I did messed it up more, so, I want to take more of a beter look at th script, can we team create?
SORRY SORRY I SAID IT IN SPANISH, IT IS THAT MY LANGUAGE IS SPANISH AND I FORGOT THAT I WAS TALKING TO SOMEONE WHO SPEAKS ENGLISH
It ok, I used google translate. lol, can we taem create?
ok, but I don’t know how to create a team, since I work alone. How is it done?
Sorry for this request, but could you provide a reproducible rbxm or rbxl version of your issue? I need to see what you are experiencing so that I can fix it. It doesn’t have to be the actual game itself, I just need a reproducible version.
Go to the view tab on the top, then click “Team test”. It will pop up, then click Turn On. It will reload you into the game with team test on. Then you go to settings, then to permissions in settings. Then type my username “Dan_foodz” in the permissions box, when I pop up, clcik on me. then when I get added, set my permission to edit.
do you want a video of the problem? If so, I don’t have one as it’s simply players complaining about their level being reset and they go back to the start
tell me when you turned on team create.
ok, i think i’m already doing it, i already gave her your name
What do you mean. Also I still can’t get in.
Okay so,
- Remove the
wait(2)
in
That doesn’t really do anything, the thing that when the server closes does is that it actually waits for the thread to finish all of it’s tasks when you bind it to close, however it waits only for a maximum of 30 seconds before closing the server. If your stuff is already completed within that time, it will close.
Let’s fix this.
local obbyStages = workspace:WaitForChild("ObbyStages")
for _,stage in pairs(obbyStages:GetChildren()) do
stage.Touched:connect(function(hit)
local hum
if hit.Parent:FindFirstChild("Humanoid") then
hum = hit.Parent.Humanoid
end
if hit.Parent and hit.Parent.Parent:FindFirstChild("Humanoid") then
hum = hit.Parent.Parent.Humanoid
end
if hum then
local plr = game.Players:GetPlayerFromCharacter(hum.Parent)
local plrStage = plr.leaderstats.Stage.Value
local stageNum = tonumber(stage.Name)
if not (stageNum > plrStage + 1) then
if stageNum > plrStage then
plr.leaderstats.Stage.Value = plr.leaderstats.Stage.Value + 1
end
else
hum.Health = 0
end
end
end)
end
- Updating your data script. (Script Two)
player.PlayerAdded:connect(function(plr)
local stats = Instance.new("Folder")
stats.Name = "leaderstats"
stats.Parent = plr
local stage = Instance.new("IntValue")
stage.Name = "Stage"
stage.Parent = stats
local data = saveDataStore:GetAsync(plr.UserId)
if data then
print(data.Stage)
for _,stat in pairs(stats:GetChildren()) do
stat.Value = data[stat.Name]
end
else
print(plr.Name .. " has no data")
end
coroutine.resume(coroutine.create(function() -- Keeping track of data.
local rn = nil
rn = game:GetService('RunService').Heartbeat:connect(function()
if plr and player:FindFirstChild(plr.Name) then
local dat = nil
if Inter[plr.Name] == nil then
Inter[plr.Name] = {}
dat = Inter[plr.Name]
else
dat = Inter[plr.Name]
end
for _,stat in next,plr.leaderstats:GetChildren() do
dat[stat.Name] = stat.Value
end
else
rn:Disconnect()
end
end)
end))
plr.CharacterAdded:connect(function(char)
local humanoid,hrp = char:WaitForChild("Humanoid"),char:WaitForChild("HumanoidRootPart")
if humanoid and hrp then
if stage.Value ~= 0 then
local part = workspace.ObbyStages:FindFirstChild(stage.Value)
hrp.CFrame = part.CFrame + Vector3.new(0,1,0)
end
end
end)
end)
WARNING! This will most likely reset data when you first change it when you publish the game with these changes.
What is this? I can go into the game.
can you edit that game???