Is your script enabled, is it a server-script in serverscriptservice.
I have no idea then what is wrong on my part
it is a server script
edit:
upon testing this on a new game where the character is not a startercharacter and is r15, its printing blue no matter what now
Wait so it only prints one team? Either blue or not blue?
In your game do characters/players/teams/parts have any custom behaviours? that might explain it.
define custom behaviours?
that might be it now that i think about it… i use acs 2.0.1
edit: that wouldn’t be it, ACS is not dependent on teams, they only have their built in fireteams for radars
Maybe try making a basepart outside the model and then set the size and cframe to that and see what happens?
I put inadvertently put a space in the game service, that’s fixed. As for the issue of it giving that other error, the code is expecting a folder in game.ReplicatedStorage
called Events
. It is also expecting three remote events in that folder called Score
, Timer
, and Winner
for communication with the client. If you add those things, the messages should go away.
Like I said, I did it on the fly from memory and without the script editor intellisense, so there’s bound to be errors.
EDIT:
I forgot to mention that my code does not print. It sets the color.
EDIT 2:
I added a print statement to the code. If a team is found, it will print out the team and the brick color of the part. The first script that I gave you must to be parented to the part in question for it order to work correctly. Do not parent it to ServerScriptService
.
Your code is great and all but I think it’s better if you just gave him the tools to create a king of the hill/capture objective region. Like telling him what to use, like :GetPartsInBound, because then he can actually learn how to use it. Giving him everything he needs is sort of a bit too much.
I am lost on this error now following the 2nd code you gave me
following the lines:
and
I’m not sure what could be the problem here
Fixed it. I forgot the parenthesis on os.clock()
. It was about 3AM when I wrote that code.
The hitbox thing stilll doesn’t work? I guess your cursed man.
sorry if you’re getting pinged about it,
seems like i am cursed yeah haha
No worries
It seems like im still having errors about the line 151…
this is the following line in the updated code you provided me with:
Dang he gave you over hundreds of lines of code whereas I gave you like 10… at 3AM. 100% cursed.
On line 144, change that to the following:
local start = os.clock()
Normally I don’t assign it there, but I have the task.wait() at the top of the loop instead of the bottom, so start actually nil right there.
@Amritss I do a lot of coding at 3AM.
I think you are cursed too then.
After entering the zone nothing happens, no errors aswell
do i have to run some remote or something ?
The remotes aren’t strictly required. They are just to inform the players about the timer, score, and who won/tie. At this point, I have no clue. @Amritss tested it on a clean baseplate and said it is working. So you must have something else going on. What that is I have no idea.
Maybe you can test out my code on your side too and see if it works, though I have done it many times in a new baseplate and it’s absolutely fine. I’m confused.
while true do
local zone = workspace:GetPartBoundsInBox(script.Parent.CFrame, script.Parent.Size)
for i, part in zone do
if part.Parent:FindFirstChildOfClass("Humanoid") then
local plr = game.Players:GetPlayerFromCharacter(part.Parent)
if plr.Team == game.Teams.Blue then
print("blue")
else
print("not blue")
end
end
end
task.wait()
end
I just came into studio right now and wrote out a quick script, just parented the server script to the part which is going to be detected. It worked, maybe it might work @771x44