this code is going to check the ID if its in your games list (the table) it will fire the clients to teleport to the game
your going to need to put the teleport service at the start of the game.
local TeleportService = game:GetService(“TeleportService”)
put a remote event into replicated storage
heres your code put it where ou have your current one as a normal script
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RE = ReplicatedStorage:WaitForChild("RemoteEvent")
print("yo")
local GameList = {GameID1, GameID2, ect} --put you game IDS here as a whitelist of games
script.Parent.MouseButton1Click:Connect(function()
for i,GameID in pairs(GameList) do
if script.Parent.Parent.Type.Text == GameID then
print("yes")
RE:FireAllClients(GameID)
else
print("nope")
wait(1)
end
end
end)
put this code into starter player scripts as a local script
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local PlayerID = Player.UserId
local RE = ReplicatedStorage:WaitForChild("RemoteEvent")
local TeleportService = game:GetService("TeleportService")
RE.OnClientEvent:Connect(function(GameID)
TeleportService:Teleport(GameID, PlayerID)
end)
You can actually teleport singular players from the client but in the case of teleporting multiple players where you need a remote event you definitely need to add some form of sanity checks like checking if they are a high enough rank to use the teleport or not, unless this is available to all players which in that case wouldn’t really matter since you might as well just use the UI instead of going through the trouble of attaching your executor, writing the code, and executing it.
oh ive done it as teleport all the players to a game if someone types a code assuming its a mini game starter or something probably should’ve asked for more context before hand my bad
In this error it’s… true to it’s word I suppose? Anyways, Argument 2 missing or nil means that you didn’t specify a second argument. TeleportPartyAsync() requires 2, and you only passed 1. Read about the function here and then ask questions if you get stuck.
--put this as a local script in StarterPlayer>StarterPlayerScripts
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local PlayerID = Player.UserId
local GameWhiteList = {GameID, GameID, ect, ect}
local TeleportService = game:GetService("TeleportService")
script.Parent.MouseButton1Click:Connect(function()
for i,v in pairs(GameWhiteList) do
if script.Parent.Parent.Type.Text == GameWhiteList then
TeleportService:Teleport(GameID, PlayerID)
else
continue
end
end
end)
script run through
– variables
–mouse button clicked
– checks if the text is in the gameids white list
– if it is it teleports if it isnt it continues to go through the table
– if it isnt in the table at all it ends
local plrid = game.Players.LocalPlayer.UserId
local ID
local TeleportService = game:GetService("TeleportService")
script.Parent.MouseButton1Click:Connect(function()
-- In here, check what the player has input into the text button.
-- Set what they typed in to the ID
-- For instance, you would have to check what the player typed into the textbox, then set that to ID
TeleportService:Teleport(plrid, ID)
end)
So basically explaining that script: you need to check what the player typed in, then set what they typed in to ID.
If I type any gameID like piggy…bloxburg… ANY game.
in the text box and I click the text button that says “enter” and if the gameId code exists then it teleports me to THAT game I typed in. If the gameId is invalid aka not a existing gameID then it prints out “Not a existing game” and it keeps them in the same/Current game they’re in .
--put this in the same place as your script
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local PlayerID = Player.UserId
local TeleportService = game:GetService("TeleportService")
script.Parent.MouseButton1Click:Connect(function()
local GameID = tonumber(script.Parent.Parent.Type.Text)
TeleportService:Teleport(GameID, PlayerID)
end)
script run through
– variables
–mouse button clicked
–teleport
sorry yeah i messed it up for a sec but now it should work
changed enumerate to “tonumber”
cause i got mixed up for a sec
(it should work now)
and if the ID is invalid it should just fail and there you have it
If thats in StarterPlayer>StarterPlayerScripts, when you said script.Parent wouldnt that be registering StarterPlayer?
Judging by his explorer, change that to
game.StarterGui.ScreenGui.Backround.Enter