Thank you so freaking much!
would it teleport everyone in the server?
that would require remote events
could you help me with that? like in DMS or right here?
You know, don’t need to make this topic flooded with chats
You can just reference the Teleport
function in the pcall without creating an anonymous function, which iirc is better for performance.
local TeleportService = game:GetService("TeleportService")
pcall(TeleportService.Teleport, TeleportService, id)
-- thing:function() will pass thing as its first parameter
-- So it's the same as thing.function(thing)
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