How could I go about using ReplicaService in my game?

In short, I’ve started using ProfileService over my old data setup (which was creating physical instances of values and storing them in players), but the issue that came with this is that being able to read the data from the client. It was easier beforehand because I could just read it from the player’s stats folder, but now that I’m using ProfileService, I can’t really do this. I wanna get a fully automated version that is optimized. I cannot go about making physically things again because my new data system uses tables and arrays. Any help?

Can You Show Us A Example? So I Can Clarify The Error More Precisely.

It isn’t really an error it’s rather just that I need some help or clarification on how to fully use ReplicaService alongside my current version of ProfileService.

Please Clarify What You’re Trying To Make.

Here’s A Tutorial If You Need More Help Just Ask

https://www.google.com/url?sa=t&source=web&rct=j&url=https://m.youtube.com/watch%3Fv%3D_u3G7t5yyJQ&ved=2ahUKEwjpkIPsk8PyAhWIG80KHcHCBcsQwqsBegQIKRAB&usg=AOvVaw1ctNpOwrwzsbnvF9HJHjAn.

About this-

I’m trying to use (above) to make my data replicate on clients automatically with good optimization.