So what i’m trying to achieve here is when a player shoots a gun the bullet will drop to the ground after it been shot (So basically gravity). I have had no luck with tutorials on Youtube.
Assuming you have a renderstepped loop to move the bullet, and a
Vector3 named bulletVelocity which determines the direction, you can do as such:
bulletVelocity -= Vector3.new(0, workspace.Gravity or CUSTOM_GRAVITY_VALUE, 0) bulletPosition += bulletVelocity.Unit * BULLET_SPEED * deltaTime
Ok thanks, i will try this soon
While we are at that, can you specify how you are handling bullet movement and collision detection so I can produce a more viable solution?
So basically i just want the bullet to travel as far as a normal bullet would irl, and also i do want the bullet to be able to collide.
Actually nvm I understood ur question wrong , I thought that you wanted to make the bullet go down while you shoot.
Well now addressing your real question, you can prolly use
TweenService to create a tween but then it will move in a straight line which kills the realism, so instead, you can use
BezierCurves either by creating a module that makes
BezierCurves yourself or using an existing one such as this which has tween support.
Kk tysm, ill try this just now
look -= grav and
speed = look * 100. Grav is a unit vector. Look is the direction in which the bullet looks.
Ok thanks i will try this aswell
There’s a very useful module out there which allows you to easily make bullet physics using raycasting.
I think that’s something you may be looking for
Ok thank you i’ll look into this