For example, if there was a big wall which was just one singular part, and then say i m1’d and then the part of the big wall which is touching my hitbox gets turned into voxels, but the rest of the part stays normal?
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There’s already many free resources all it takes is a little research: VoxelDestruct | Voxelated destruction physics with greedy meshing, hitboxes, and more!
VoxBreaker | An OOP Voxel Destruction module
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