Ok cool I’ll look into it tommorow
Edit: Thanks
Ok I understand what you are getting at and I have made a body velocity, but the problem is that I don’t know the code for the velocity too keep going in the direction it goes in and then stop.
Here is my current velocity code on the server:
releaseEvent.OnServerEvent:Connect(function(player, char)
print('recieved release')
if requestList[tostring(player.UserId)] then return; end;
if checkCharacter(char) then
setNetworkOwnerOfModel(char, nil);
local playerID = player.UserId;
table.insert(requestList, tostring(playerID));
local bv = Instance.new('BodyVelocity', char.HumanoidRootPart);
bv.P = 500;
bv.Velocity = Vector3.new(100, 0, 0);
remove(tostring(playerID));
end;
end);
at the moment it gets released, pauses in the air for about 0.5 seconds and then flies off.