Is there a solution to make this work with bones?
I’m very late but do you think there is a way for this to work the the neck motor?
WAIT NEVERMIND!
i found the solution, i spent 2 hours messing with 2 lines of code and i found out how
so i just add a new line and then i move some variables while changing some other aspects
char.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(135),-122.5,0)
local headX , headY, headZ = char.Torso.Neck.C0:ToEulerAnglesYXZ()
char.Torso.Neck.C0 = (char.Torso.Neck.C0 * CFrame.Angles(-headX, 0, 0)) * CFrame.Angles(math.asin((-mouse.Hit.Position - -mouse.Origin.Position).unit.y),0,0)
Edit: i came back to fix this so i could realign the head, it is no longer tilted and is now straight. K BYE
Edit2: i changed the mouse and mouse2 weird variables to what they actually represent so i apologize for that
YOUR WELCOME
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