they can just do this:
task.wait(2)
local plrs = game:GetService("Players"):GetPlayers()
local rng = Random.new()
for _, plr in ipairs(plrs) do
local char = plr.Character
if char then
local primary = char.PrimaryPart
if primary then
local force = Instance.new("VectorForce")
local att = Instance.new("Attachment")
att.Parent = primary
force.Attachment0 = att
force.Force = Vector3.new(rng:NextNumber(25000, 555000),rng:NextNumber(25000, 555000),rng:NextNumber(25000, 555000))
force.ApplyAtCenterOfMass = true
force.Parent = primary
task.wait(0.5)
att:Destroy()
force:Destroy()
end
end
end
local script btw