So, recently, I made a topic about client-side anti-exploits.
If exploiters can control client-side stuff, how do usually anti-exploits work?
To summarize what I know, the usual anti-exploit is a server-sided script that detects anomalies in client activity and acts on it. Keep in mind that the anti-exploit differs between games.
What exact anomalies?
tree and zero char limit
Anomalies would include physics irregularities such as client side character teleportation.
I would look at this youtube video I linked in this other post for reasons mentioned there:
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Like dthecoolest said, things like sudden shifts in positions, a WalkSpeed that is too high, or maybe even flying are anomalies that an anti-exploit would pick up, and that’s just to list a few.
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