So my game has terrain mountains, but they’re causing a bit of lag, so I wanted to remove them and change them out for some that won’t do that.
If you look at the new simulator (in development still, I believe) Tree Planting Simulator, they have a beautiful mountain outline and it doesn’t seem to cause lag. How do they do this?
I appreciate any replies. Thanks!
P.S. I wasn’t sure where else to post this, so I decided on Game Design Support.
P.P.S. Here’s a sample video of what I mean; please look at the beginning frame.
The obvious has been said, it’s clearly a mesh. What no one has covered however is how they created the spotted triangle pattern riveting through the mesh.
Picture:
My Theory
They probably turned it either into quads or triangles with CTRL+T in blender (2.79) and then quickly made some patches dark. Looks great, optimized and one single mesh.
Simple answer for a simple mountain outline, hope this helped!