How do I accurately check if a player is in a certain area?

You can use an invisible part and whenever you want to test if the player is in the certain area use part:GetTouchingParts() and check if the player’s HumanoidRootPart is in the dictionary it returns.

Hope that helped!

Edit: Don’t forget to assign a .Touched event that does nothing so a TouchInterest will be in the Part

Edit 2: Code Example

local Part = script.Parent
Part.Touched:Connect(function() end) -- Just for a TouchInterest to occur on a CanCollide false part

function CheckIfPlayerIsInArea(Part,Character)
    local touching = Part:GetTouchingParts()
	for i=1,#touching do
		if touching[i] == Character.HumanoidRootPart then
			return true
		end
	end
	return false
end
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