How do I add a mesh deformation rig to moon animation editor?

The title is self-explanatory, I’d like to animate a rigged mesh with it’s bones at the same time as animating a Roblox character so that I can sync them up easily. Does anyone know of any way to do this, or does moon not support animating skinned meshes? IF IT DOESN’T support them, how do I add a roblox character and skinned mesh to the same animation in the default animation editor?

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Bones not supported in Moon Animator

I have the exact same issue at the moment. I’m trying to animate a rigged fps model with (motor 6d’s, welds & bones), Loading up the all of this works in the default ROBLOX animator. But not in Moon animator which is the my goto animation editor. @xsixx Do you have any news on supporting bones with Moon animator? :smiley:

ROBLOX Animator supports: Motor6D, Welds & Bones

Moon Animator: Motor6D & Welds (No Bones)

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This feature has recently been added to Moon Animator… after all these years lol

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