Hey @Ouuter again,
One way to do it is to create a json file like in the documentation.
JSON Models¶
Files ending in
.model.json
can be used to describe simple models. They’re designed to be hand-written and are useful for instances likeRemoteEvent
.
The 200 iq move is to avoid creating remote events entirely and have a module script/script do it for you.
This can be done by using a framework like Knit or AeroGameFramework, or the EasyNetwork module below:
EasyNetwork has the least dependencies and a simpler API (Haven’t learnt knit yet). AeroGameFramework requires heavy integration though I’m using it rn cuz I like parts of the rigid ordered structure of services and controllers.