The intention is to simply have a raft that players can walk around on and swim up to. The walking part is fine, but as soon as a character swims up to it, the raft starts bouncing around and going out of control.
I’ve been racking my brain trying to get around this seemingly inescapable bug in the Roblox physics engine. Part densities don’t seem to come into play, as the object being thrown around by the player is many times more massive than the character.
Should I ditch this game idea? How do other games with floating objects like Sharkbite/Tradelands work? I really need someone to help me out!!