So im looking to create an anti walkspeed module to use in my games, but im just wondering how i will calculate how many studs per second a character moves.
The possible studs/sec could be anywhere from 0 to the player’s walkspeed in the X and Z directions. A player’s Y change would need to factor gravity and other forces.
I haven’t ever done any major anti-exploit scripts, but I’d assume you’d want to use some form of distance check per unit of time (velocity).