How do I calculate the left and right directions relative to the camera?

  1. What do you want to achieve?
    I’m trying to make a flying system. I calculated the forward and back directions by doing
(myHRP.Position - camera.CFrame.p).unit
  1. What is the issue?

I don’t know how to figure out the left and right directions.

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I’ve tried just inputting the camera’s right vector and its inversion but this causes the character to go right/left and go back towards the camera when ideally the character should go directly right/left.