I’m not at home right now, so I was unable to confirm any of this would work, just though if this from the top of my head
you dont get the local player here, using a client to server remote event, you already have the player set, just need to define the character
remoteEvent.OnServerEvent:Connect(function(player, val)
local character = player.character
if val == "Event_Remove_Jackets" then
print("Staff_UI_Priority Event fired.")
print("Staff_UI_Priority Event: ", val)
character:WaitForChild("Arm1"):Destroy()
character:WaitForChild("Arm2"):Destroy()
character:WaitForChild("Chest"):Destroy()
end
end)
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Thanks very much Everyone has helped me