player.Character.LowerTorso:GetPropertyChangedSignal(‘Velocity’):Connect(function()
if player.Character.LowerTorso.Velocity < 5 then
Dirt:Destroy()
Dirt0:Destroy()
print(‘It Works I guess?’)
end
end)
I tried this, i mean i fixed it to where velocity was simplified, but it didnt work
so i just give you this version and then no matter what i do, it wont destroy the particles(Dirt and Dirt0) so if you could help with that as well
2 Likes
i figured it out by using
char.Humanoid.Running:Connect(function(speed)
if speed > 14 then
Dirt.Parent = char.LeftFoot
Dirt0.Parent = char.RightFoot
char.Humanoid.WalkSpeed = 30
else
Dirt:Remove()
Dirt0:Remove()
print(“Player has stopped”)
end
end)
but thank you anyway
3 Likes
This won’t work for mobile when a user isn’t dragging the slider right to the end, or if the player is slow. MoveDirection
is the best property to use.
11 Likes
just in case you’re not sure how to make a MoveDirection script
Code (Local Script)
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Humanoid = Character.Humanoid
local VectorZero = Vector3.new(0, 0, 0)
local function Moved()
if Humanoid.MoveDirection ~= VectorZero then
Humanoid.WalkSpeed = 25
else
print("Stopped Moving")
end
end
Humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(Moved)
local function Moved() -- this also works
if Humanoid.MoveDirection.magnitude > 0 then
Humanoid.WalkSpeed = 25
else
print("Stopped Moving")
end
end
Edit: slightly improved the script
26 Likes