It didnt seem to work as the code in the if statement still fires for some reason as seen here.
That’s weird, try adding a print statement to it.
plr:GetPropertyChangedSignal("Team"):Connect(function()
if plr.Team == wantedteam and not debounce then
debounce = true
print("changed")
--do stuff
end
end)
Also, do you every set the debounce to false afterwards?
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It doesnt print it again but the touched event still fires? Even though its inside the GetPropertyChangedSignal??
can I see the current script with the code you added? It seems like there is some repeat when you are doing the text.
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plr:GetPropertyChangedSignal("Team"):Connect(function()
if plr.Team and plr.Team.Name == "Nightmare" and not debounce1 then
debounce1 = true
print("team changed")
detectionbox.Touched:Connect(function()
local clocktween2 = ts:Create(game.Lighting,TweenInfo.new(),{["ClockTime"] = 0})
clocktween2:Play()
for i = 1, #objectivecomplete do
objectives.Text = string.sub(objectivecomplete,1,i)
task.wait(Time)
end
for i = 1, #story7 do
story.Text = string.sub(story7,1,i)
task.wait(Time)
end
task.wait(4)
for i = 1, #story8 do
story.Text = string.sub(story8,1,i)
task.wait(Time)
end
task.wait(2)
for i = 1, #objective3 do
objectives.Text = string.sub(objective3,1,i)
task.wait(Time)
end
end)
end
end)
Ah, now it makes more sense. It is running the touched event every time the player touches it because there is not a debounce for it.
plr:GetPropertyChangedSignal("Team"):Connect(function()
if plr.Team and plr.Team.Name == "Nightmare" and not debounce1 then
debounce1 = true
local debounce2 = false
detectionbox.Touched:Connect(function()
if not debounce2 then
debounce2 = true
local clocktween2 = ts:Create(game.Lighting,TweenInfo.new(),{["ClockTime"] = 0})
clocktween2:Play()
for i = 1, #objectivecomplete do
objectives.Text = string.sub(objectivecomplete,1,i)
task.wait(Time)
end
for i = 1, #story7 do
story.Text = string.sub(story7,1,i)
task.wait(Time)
end
task.wait(4)
for i = 1, #story8 do
story.Text = string.sub(story8,1,i)
task.wait(Time)
end
task.wait(2)
for i = 1, #objective3 do
objectives.Text = string.sub(objective3,1,i)
task.wait(Time)
end
end
end)
end
end)
1 Like
Fixed thank you! (30aaaaaaaaa)