since you haven’t sent all the variables, I can’t test this…
local connection
local function InputBegan(inp, gpe)
local moveDirectionMagnitude = hum.MoveDirection.Magnitude
if gpe then return end
if inp.KeyCode == Enum.KeyCode.E then
if debounce then return end
local keeeeeep = rend.RenderStepped:Connect(kepmoving)
debounce = true
hum.WalkSpeed = 16
starttter:Play()
wait(0.3)
charge:FireServer(damage, x, y, z)
runner:Play()
max:Play()
max.Completed:Wait()
task.wait(5)
keeeeeep:Disconnect()
debounce = false
hum.WalkSpeed = 16
runner:Stop()
end
end
connection = uis.InputBegan:Connect(InputBegan)
wallgit.OnClientEvent:Connect(function()
connection:Disconnect()
wallhitis = true
plr.WalkSpeed = 0
wallhit:Play()
wait(1)
wallhitis = false
-- connection:Connect(InputBegan)
end)