hey, ive used this for small objects like trees, rocks etc. But how would i got about whole buildings and houses, because i believe this method would take way too long. Is there no way that i can just save my model from blender and import it into roblox how it is?
2 Likes
It’s been a couple years, I know. Pardon me asking, but when I export it as an .fbx and hit the Import 3D it doesn’t seem to have saved the color data. I’m not sure what’s wrong.
It’s just giving me a warning that says it can’t find the data.
I can still manually use the TextureId but I would rather find a shorter way.
Nevermind found an answer.