local Players = game:GetService("Players")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local screenGui = Instance.new("ScreenGui")
screenGui.IgnoreGuiInset = true
screenGui.Parent = playerGui
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundColor3 = Color3.fromRGB(16, 16, 16)
textLabel.Font = Enum.Font.Merriweather
textLabel.TextColor3 = Color3.new(0.819608, 0.819608, 0.819608)
textLabel.Text = ""
textLabel.TextSize = 40
textLabel.Parent = screenGui
local TextTurnOnSound = game.SoundService:WaitForChild("eh")
-- Remove the default loading screen
ReplicatedFirst:RemoveDefaultLoadingScreen()
wait(5) -- Force screen to appear for a minimum number of seconds
if not game:IsLoaded() then
game.Loaded:Wait()
end
local BlackScreenFade = Instance.new("Frame")
BlackScreenFade.BackgroundColor3 = Color3.new(16, 16, 16)
local Transperancy = {}
BlackScreenFade.BackgroundTransparency = 1
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Linear)
local tween = TweenService:Create(BlackScreenFade, tweenInfo, Transperancy)
BlackScreenFade.Size = UDim2.new(1, 0, 1, 0)
if game:IsLoaded() then
textLabel.Text = "Extraction Point"
if TextTurnOnSound.Playing then
TextTurnOnSound.Playing = false
else
TextTurnOnSound.Playing = true
end
wait(2)
tween:Play()
end
Nope, 0 errors, output clean. It just - simply doesnât work, with no red lines underneath any text on my code, nor any errors!
Ok on your local tween = TweenService:Create(BlackScreenFade, tweenInfo, Transperancy)
line, change that to local tween = TweenService:Create(BlackScreenFade, tweenInfo, {BackgroundTransparency = 0})
local TS = game:GetService("TweenService")
local frame = -- Your frame.
local goal = {BackgroundTransparency = 0}
local tweenInfo = TweenInfo.new(1,Enum.EasingStyle.Quad)
local Tween = TS:Create(frame,tweenInfo,goal)
Tween:Play()
local Players = game:GetService("Players")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local screenGui = Instance.new("ScreenGui")
screenGui.IgnoreGuiInset = true
screenGui.Parent = playerGui
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundColor3 = Color3.fromRGB(16, 16, 16)
textLabel.Font = Enum.Font.Merriweather
textLabel.TextColor3 = Color3.new(0.819608, 0.819608, 0.819608)
textLabel.Text = ""
textLabel.TextSize = 40
textLabel.Parent = screenGui
local TextTurnOnSound = game.SoundService:WaitForChild("eh")
-- Remove the default loading screen
ReplicatedFirst:RemoveDefaultLoadingScreen()
wait(5) -- Force screen to appear for a minimum number of seconds
if not game:IsLoaded() then
game.Loaded:Wait()
end
local BlackScreenFade = Instance.new("Frame")
BlackScreenFade.BackgroundColor3 = Color3.new(16, 16, 16)
BlackScreenFade.BackgroundTransparency = 1
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Linear)
local tween = TweenService:Create(BlackScreenFade, tweenInfo, {BackgroundTransparency = 0)
BlackScreenFade.Size = UDim2.new(1, 0, 1, 0)
if game:IsLoaded() then
textLabel.Text = "Extraction Point"
if TextTurnOnSound.Playing then
TextTurnOnSound.Playing = false
else
TextTurnOnSound.Playing = true
end
wait(2)
tween:Play()
end
We do not run the Tween on the text.
I guess the frame maybe over top of the text. Then you would want to set the ZIndex of the text to a higher number.
I added a TimeToTween variable, and made it half a second. Just make it however long you want.
local Players = game:GetService("Players")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local TweenService = game:GetService("TweenService")
local TimeToTween = 0.5
local Info = TweenInfo.new(TimeToTween, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false)
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local screenGui = Instance.new("ScreenGui")
screenGui.IgnoreGuiInset = true
screenGui.Parent = playerGui
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundColor3 = Color3.fromRGB(16, 16, 16)
textLabel.Font = Enum.Font.Merriweather
textLabel.TextColor3 = Color3.new(0.819608, 0.819608, 0.819608)
textLabel.Text = ""
textLabel.TextSize = 40
textLabel.Parent = screenGui
textLabel.TextTransparency
-- Remove the default loading screen
ReplicatedFirst:RemoveDefaultLoadingScreen()
task.wait(5) -- Force screen to appear for a minimum number of seconds
if not game:IsLoaded() then
game.Loaded:Wait()
end
if game:IsLoaded() then
textLabel.Text = "Extraction Point"
task.wait(2)
screenGui:Destroy()
local Tween = TweenService:Create(textLabel, Info, {BackgroundTransparency = 1, TextTransparency = 1})
Tween:Play()
end
Alright, came back to add-on additional details and build upon what weâve created.
The current solution does not match the topic, as it just destroys the created UI.
This below gets rid of the unnecessary top black frame and just uses the text labelâs properties.
Here are the events that happen:
Create the needed frame
Remove the default loading screen. (Limits to 5 seconds in special cases)
Wait a minimum amount, then wait for the game to load, if not already loaded
Display the Experience name, then fade the text out to just showing a black screen again.
Then fade the background out to then show the game
Necessary cleaning
-- Services
local Players = game:GetService("Players")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local TweenService = game:GetService("TweenService")
-- TweenInfo
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false)
-- Values
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- Build Gui
local screenGui = Instance.new("ScreenGui", playerGui)
screenGui.IgnoreGuiInset = true
-- Build Gui TextLabel
local textLabel = Instance.new("TextLabel", screenGui)
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundColor3 = Color3.fromRGB(16, 16, 16)
textLabel.Font = Enum.Font.Merriweather
textLabel.TextColor3 = Color3.fromRGB(209, 209, 209)
textLabel.Text = ""
textLabel.TextSize = 40
-- Remove the default gui to display ours
ReplicatedFirst:RemoveDefaultLoadingScreen()
task.wait(5) -- Force screen to appear for a minimum number of seconds
if not game:IsLoaded() then game.Loaded:Wait() end -- Wait until the game is loaded. (Another alternative is to count the assets left.)
textLabel.Text = "Extraction Point" -- Sets the text to appear
task.wait(3) -- Time until text fades out
TweenService:Create(textLabel, tweenInfo, { TextTransparency = 1 }):Play() -- Tweens TextTransparency to 1
task.wait(2) -- Time until background fades out
TweenService:Create(textLabel, tweenInfo, { BackgroundTransparency = 1 }):Play() -- Tweens BackgroundTransparency to 1
task.wait(tweenInfo.Time) -- Wait the time for the last tween to complete
screenGui:Destroy() -- Clean up the gui after use.